The rendering- including scene update, visibility evaluation and command list building-is done with multiple CPU threads using one thread per available logical CPU core. The task system allows heavy parallel execution. Since Port Royal does not have a CPU test, the main role of the CPU in the test is to compose command lists for the GPU to execute. Port Royal improves on the Time Spy/Night Raid rendering engine by implementing new effects and integrating DirectX Raytracing. We worked especially closely with Microsoft to create a first-class implementation of the DirectX Raytracing API. ![]() ![]() Solution home 3DMark Port Royal Port Royal engineģDMark Port Royal uses a custom engine developed in-house with input from UL Benchmark Development Program members including AMD, Intel, and NVIDIA.
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